作者: gameants
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[转载] VUE10的一些新特性

gameants 发表于 2011-11-14 18:37 | 显示全部楼层 |阅读模式
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Next Generation Features(新版本的新特性)

Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as:(相对之前的版本多了一些突破性的技术,VUE 10增加了一些新的拓展特性,如下)

Spline and Road Tools: (曲线和道路工具)
Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic Path-finding algorithm can also be used to build realistic roads at the surface of terrains. (VUE 10包含了一个综合性的曲线工具包,能够用于生态系统,地形效果,能够创建公路和物体.能够在地形表面利用路径寻找算法( Path-finding algorithm )自动创建一个真实的道路.)

Dynamic Rocks:(动态岩石)
Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated. (VUE 10新特性,动态岩石模板能够方便快速的创建单个或一组岩石,并能够用于生态系统中.用户每次从模板中调用了一个岩石库,就能生成一个新的独立的岩石.)

Water Shading Engine and Physical水面材质引擎和物力透明)
Physical water adds absorption and scattering parameters to allow for realistic light absorption in the body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics. (物理效果水面(Physical water )增加了吸收和散射参数,能够在水体上产生真实的光线吸收效果.海洋水面(Ocean waves)现在能够精确模拟真实水下散焦的效果.)

Render Comparison: (渲染对比)
The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render. (新的渲染显示窗口能够让用户保存和对比之前的渲染结果.用户可以察看比较2次渲染的结果(包括multi-pass layers也可以),

EcoSystem Phase and Lean-out Control:
Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density.
Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!
Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.
Improved Depth of Field and Motion Blur.
Up to 30% Faster Rendering Speed: Significant internal optimizations made to Vue 10’s rendering engine will result in dramatically accelerated rendering.
And much more: new "Main View Defined" Aspect Ratio, Multiple Camera Aspect Ratio Variation, Improved Render Area, Texture Projection Node, Mixed Materials Alpha Channel, Collada Morph Targets...
Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing, FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers, Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps and more.
More details on the new features as well as the complete description pages will be published at the time of release.

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